Made in 3ds max 2015 and zbrush.
Textures painted in zbrush- with additional bump maps painted in photoshop.
Rendered in Corona.
Sadly I couldn't get the realistic hair to work right, so I used the basic sculpted hair.
I realised some small differences between the model and the actor, after rendering it in 3ds, so I'll have to go back and fix thing in zbrush when I have the time.